roman wargamer Posted December 16, 2006 Report Share Posted December 16, 2006 Introduction The Roman Wargame is on Military Wargame Model In the boardgame of 9 X 9 square ..=81 square.. actual size is 18" X 18" But with more than 100 player pieces...on the boardgame. Each Player has its OWN Pre Determine Legion of Army Group Playable by 2 people...and or Team Play of 4 to 8 person Player ( A ) has a Regimental Size and Number of player pieces . SEE the Picture to have an OVER View and Catch the Concept The game could be FINISH in 10 to 20 Minutes of Play Time. The Player Pieces FOOT SOLDIER can Move 1 Square PER MOVE In ANY and ALL point of direction Front Forward...Diagonal Frontward MOVE to LEFT or Right.. To LEFT or Right Side Ward MOVE Diagonal Back Ward MOVE to LEFT or Right.. and Rear Backward MOVE All the KNIGHT and CHARIOT has the SAME MOVEMENT rule Except that It Can MOVE a Maximum of 2 Square per Move. ALL Player Pieces are Allowed not to MAKE Any Move at All. It has many accessory Player Pieces...Like Battery Ram...Catapult Ballista...Spear Ballista...Fire Wall...Fire Mine...Phalanx Fence...ETC. Every Player Pieces HAVE a Combat Value. When they ATTACK...they have an Attack Plus Point System. The Defense Plus Point are Use only by the ROMAN Player Pieces with the Full Shield. Combat Value + Attack/Defense... PPS = Total Combat Value Equation / TCVE If you Equal the TCVE of the Enemy.. on Combat Action Engagement... /CAE. You WIN the Combat Action Engagement. Means I USE New Formula. And ALL the Player Pieces Can Be MOVE. ALL at THE SAME TIME . The simultaneous and realistic MOVES RULES. The movement of wargame that are invented now is unique. The PLAYER ...have a Real Time Move NO. ( ) Rule. 1 Regimental Moves composes of...4 to 5 Battalion Moves. which have.......... 3 to 5 Comapany Moves... which have...3 to 4 Individual Moves... Total of almost More than 45 player pieces movement.. moving all at the same time Quote Link to comment Share on other sites More sharing options...
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